Monday, August 31, 2009

September 12th, is a piece of !

Name and purpose of the game: September 12th. I guess it was intended to deter people from... violence? All I know is it made me want to get violent with whoever made it.
Describe it from a learner's point of view and a developer’s point of view: I guess the learner is supposed to get completely confused because the developer is trying to smash his peace-sign-waving ways into the learner's noodle
Design Analysis (Does it look good? Does it clearly illustrate the scientific the concept?): It clearly illustrates that it's a BORING game. I never in a thousand years would have thought watching bombs fall on people would make me yawn. As far as appearance goes, ummm... have you ever played Lemmings? And I love how they ripped off Halo's AR reticle.
Usability Analysis (Is it clear what you need to do as a user? Does it work well?): <-(HA! Just noticed) It's about as clear as... well it's kinda hard to be clear when the game has no point... LITERALLY!
Suggestions for improvement: How about a point system... for... ... heck I don't know...
2-3 things that you would like to learn how to do (in terms of functionality, design or content): First I'd like to learn how to make a game that's the polar opposite of 9/12 *(fun, playable, actually has a POINT!!)* ...I can't think of anything else... I guess that covers it. get pooped on.

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